THE GAME

Female Assassin - LeftSpellbound Kingdoms is a fantasy role-playing game that encourages sandbox play and emphasizes the themes of love, fear, and magic.

Sandbox Play

The rules make it easy for game masters and players to take their characters anywhere in pursuit of story, character development, and adventure. Whether you want to explore dungeons, run guilds, rule kingdoms, lead armies, or trade wits with bards whose tongues drip silver, Spellbound Kingdoms has you covered.

Motivations, goals, secrets, world-building, research, cultures, and technological advancement are all built into the rules. You can watch your sandbox creations grow and evolve as you play.

To support this style of play, the rules are easy and clear. They provide a framework to build your world, but they don’t clutter up the view.

Love, Fear, and Magic

Love and fear drive characters in Spellbound Kingdoms. Through the course of play, a character’s loves may be fought over many times. He may conquer one fear only to find another growing back, hydra-like, in its place.

Inspirations such as love and fear are often the impetus to adventure.

Free Sword - Combat Style

Spellbound Kingdoms is a fantasy role-playing game that encourages sandbox play and emphasizes the themes of love, fear, and magic.

Female Assassin - RightSandbox Play

The rules make it easy for game masters and players to take their characters anywhere in pursuit of story, character development, and adventure. Whether you want to explore dungeons, run guilds, rule kingdoms, lead armies, or trade wits with bards whose tongues drip silver, Spellbound Kingdoms has you covered.

Motivations, goals, secrets, world-building, research, cultures, and technological advancement are all built into the rules. You can watch your sandbox creations grow and evolve as you play.

To support this style of play, the rules are easy and clear. They provide a framework to build your world, but they don’t clutter up the view.

Love, Fear, and Magic

Love and fear drive characters in Spellbound Kingdoms. Through the course of play, a character’s loves may be fought over many times. He may conquer one fear only to find another growing back, hydra-like, in its place.

Inspirations such as love and fear are often the impetus to adventure.

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