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ironchicken
Posted: Thursday, March 10, 2011 11:50:43 AM
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Joined: 4/25/2010
Posts: 75
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Location: London UK
I agree

Perhaps throw your Heart die for starting mood each adventure. This is then a bit like blood in oWoD Vampire.
MacLeod
Posted: Thursday, March 10, 2011 12:02:28 PM
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Joined: 5/8/2009
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Location: Morgantown, WV
Crap, I meant to post this in the other thread. @_@

For on-going campaigns where each session is a linked adventure with no "off screen" time lapses going on... you would just keep the values as they were last session.

But when those time lapses do occur or when a game is first starting up... either IronChicken's idea or something more consistent like 1/2 of your Heart die would be good solutions. :)

/*~Matthew Miller~*\
khelek
Posted: Thursday, March 10, 2011 2:16:51 PM
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Joined: 8/19/2009
Posts: 60
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Location: Arlignton, VA
I like 1/2 heart starting mood. it awards high heart characters, From the start you could definitely use more mood if you only have 1/2 of what your total allotment is! but your not in danger of losing Inspirations if someone looks at you funny in the first scene.
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