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Combat Demo Feedback Options
MadLordOfMilk
Posted: Saturday, November 07, 2009 10:06:05 PM
Rank: Advanced Member
Groups: Member

Joined: 4/22/2009
Posts: 75
Points: 225
Location: Western NY, USA
Unfortunately, I didn't get a chance to run a one-shot game at the con here. However, I did later run a combat demo with my friends. We did your generic free-for-all tavern brawl beat-each-other-up scenario.

One player had little to say other than "...that was awesome. I love this combat system!" He really likes how die sizes increase rather than having to add modifiers.

Another enjoyed it, though he had some reservations. He basically said things could be a bit more polished/refined, which translates roughly to the combat styles being a bit vague in areas. He's another example where the gloss for the combat styles would help. Specifically, the issue that came up was Ribbons of Hessek, where it says "1 + move 1 area" which we interpreted as moving your target one area. This is not to be confused with "1 + move" in which you move yourself one area. Basically, some stuff just needs clarification. (Nothing we haven't heard before, of course)

The third player was a little disappointed in the lack of an undead-stomping sort of character, but had a lot of fun with the system. He was particularly impressed with your character's personality/inspiration and backstory giving (well, defining, really) the mechanics of how your character works.

My thoughts: I still love dice explosion :) Polishing up the style sheets to be more precise (or at least consistent enough where it's not necessary) would be a boon, definitely. Overall, though, I had fun with it. One issue that came up was someone staying in one area "camping" waiting for other people to basically beat each other up, but I think that was more the nature of the tavern brawl pvp than it was the game system itself.
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