Arkat wrote:- We ran the game back to back with Savage Worlds, and the fact that you never add dice in SK really makes for a slicker game-play. It is lightening fast once you get the hang of it.
This is one of my favorite things about SK :)
Arkat wrote:- A couple of players commented on the fact that it took them quite some time to understand the nuances of the style sheets. This meant that some players used the same move again and again, while others made all sorts of cool moves.
I agree, they could be a bit clearer. I think the glosses helped a lot with that before. Once you get them figured out, it's very straightforward, but extra description can be nice to help people get a hang of them quickly.
Arkat wrote:- While the core game is very easy, there is a lot to remember. Critical hits, wild surges, class abilities, race abilities.
As far as class and race abilities, I always write those down on the character sheet, it makes my life 100x easier. Also, I've found you can use SK in a very modular style. You don't necessarily
need to use all the rules right away. When I first played it, I really just stuck with combat encounters and social encounters. Then I started using chase scenes once I had those in. Stuff like that.
Arkat wrote:- I had some problems administrating the style sheets. They take a lot of space on the table and are crowded with tokens for every mook.
That's true, it can be tough as a DM. It really depends on the size of your combats and the size of your group. I didn't have to have more than 3 or 4 "enemies" up at a time, really, but I could see it quickly becoming overwhelming. Hmm, maybe a custom app is in order to allow a DM to pull up several of these at once and track them on-screen... but that might be a bit clunky/hard to maintain.
Arkat wrote:- I found out that good mooks have only 3 body and no armor. This way heroes with quality 3 weapons will take them down with one critical hit or two normal hits.
Mooks are awesome :) Though, they might also be the main source of that style sheet crowding issue...
Arkat wrote:All in all a great experience. Will play it again.
Glad to hear it! :)