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khelek
Posted: Wednesday, August 19, 2009 6:17:51 PM
Rank: Member
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Joined: 8/19/2009
Posts: 10
Points: 30
Location: Arlignton, VA
Hey all, we (my "group") is discussing what might be our next campaign. Lots of one shots. As you might know Dark Sun is be releasesed for D&D4. Many of us love the old setting (who knows that they will do to it). and none of us play D&D (in any of its incarnations) any more.

So we have been discussing how to play Dark Sun. We have offered up and shot down:
Burning Wheel (I like it, it crashes our group like nothing I have ever seen).
PDQ# Variations (swashbuckling.. may not be right for DS)
Over the Edge and Risus
Savage Worlds (no one really likes it (including me)

Anyways... I am pitching Spellbound Kingdoms. I would like to play straight up at some point, but hey, you work with the interest you got. On a lark wrote up a Thri-Kreen Fighting Style to show what we could do with SBK. Might write up a Psionist Style or two tomorrow if I have a chance.

Anyways. take a look, let me know. Seems kind of strong right now. but it is limited to one species. (well two if you count Thor Kreen for you DS aficionados))

http://docs.google.com/fileview?id=0Bx8AnG0Ugr3eN2E2MzYzOWMtYmU0OS00ZWQ0LTg4NmEtYTdhNTVkODg1ZmQ2&hl=en


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Jason
Edit : Add Name
MacLeod
Posted: Wednesday, August 19, 2009 6:34:46 PM
Rank: Advanced Member
Groups: Member

Joined: 5/8/2009
Posts: 128
Points: 287
Location: Michigan
First of all... is that something like 20 Maneuvers? O_O
Second, awesome layout dealy. =D You make mine look like a primitive screw head made them. ^_^

Perhaps breaking it in half, making one Style for the Chataka and another style for the Gythka? You could add a special note that allows Thri-Kreens to swap between these two Styles without performing a Trick. I know it makes sense for a four-armed fella to have access to all this diverse stuff but still... a little broken in comparison to the core styles.
That said, it might not be so bad if the players don't get to play as Thri-Kreens. I've never played Dark Sun (though I have read about it) so I'm not sure if that would be a deal breaker.

/*~Matthew Miller~*\
khelek
Posted: Thursday, August 20, 2009 5:32:42 AM
Rank: Member
Groups: Member

Joined: 8/19/2009
Posts: 10
Points: 30
Location: Arlignton, VA
Yeah 20, I was orginially going for 16, which some existing ones have. (granted most of those are Grand Styles)

However, it is more likely a Grand Style given the options and amount of maneuvers, pickable for Vetrans, but not for low experience characters. It was designed to bring to mind the Thri-kreen's four arms (their shtick if you will). I did my best to make the other "arms" or branches of the Manuvers difficult to get to from the others. Your first choice opens up two of the Arms and then you basically commit.

The Arms are suppose ot represent the things they excel in:
Jumpping
Grappeling and biting
Throwing their weird crystal boomerangs (chataka)
Four-armed Attacks
khelek
Posted: Thursday, August 20, 2009 7:37:03 AM
Rank: Member
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Joined: 8/19/2009
Posts: 10
Points: 30
Location: Arlignton, VA
Okay,

like I meantioned above, I put together a Psionic fighting Style for Telekinesis, supper draft right now since I have to run.

Its on page two of the link below. the first page is from the Thri-Kreen stuff above.

I assume that Psionics will be like Magic. each Dicipline (Telekineis, Telepathy, Bio-whatever, etc) will be its own Style. Some like Psycoportation might be tricky, but that might just allow one or two additional Maneuvers from another Fighting Style without having to do a Trick (still would have to Rebalance of course).

Also would have to come up with rules for Psi use, the Magic Interferes rules work well for Dark Sun Magic (the mages are killing the world and steal power from each other). But Psi we would have to think about... maybe harsh things like each Psi Maneuver drops Reason/Charisma or Health by 1. or every number of Maneuvers/Close Spells a day grants a Penalty Die... lots to think about.

Anyways, Requires:

Reason 6
All Ranged (maybe... still thinking about this)


http://docs.google.com/fileview?id=0Bx8AnG0Ugr3eODE3MTM2ZjUtYWE3Mi00OWUwLWEwMWItMWI1MDU2NmZmZjcx&hl=en


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Jason
YcoreRixle
Posted: Thursday, August 20, 2009 8:30:06 AM
Rank: Administration
Groups: Administration

Joined: 3/12/2008
Posts: 132
Points: 263
Hi Jason - I'm getting a file not found on the Psionics style link. Did you take it down for editing? I can get to the Thri-kreen Gythka/Chataka style no problem.

My first thought is: awesome! DS with SK fighting styles is a super idea. There's a gladiatorial, visceral mood to a lot of Athas campaigns that I think the SK styles would be perfefct for. Also, magic is a reasonable conversion: you could make all wild surges (and especially crisis surges) defile the land.

About the Thri-kreen style in particular: I like the four-armed symmetry a lot. I'm a little concerned that the "deepest" maneuver is only three rounds in. Although I can see it for a style that is supposed to be a super-quick whirlwind of chitinous arm. The die-sizes seem pretty reasonable. I might tone down some of the damages a little bit (some have three effects only three rounds in... could be ok depending on the campaign). I like that all the ranged stuff is focused in one arm. That builds strategy because then the other combatants can see what maneuvers are likely to be coming up.

As far as the overall pitch to your game group goes, I'd sell them on inspirations. In just about every group I've played SK with, people love inspirations, how they relate to combat, and how they bring roleplay and combat together. Try a sample combat with some pre-gens that have some interesting inspirations (war yells, tribal hatred of another guy in the combat, pride in performing for the gladiator arena crowd, etc.) and see if they don't have a heck of a lot of fun playing their inspirations out during the combat. I bet they do!
khelek
Posted: Friday, August 21, 2009 10:17:23 AM
Rank: Member
Groups: Member

Joined: 8/19/2009
Posts: 10
Points: 30
Location: Arlignton, VA
Y (B) -

Thanks... Both of the styles need work, though. We had a chance to just sit down with some fauxcharacter and just see how the combat system worked while waiting for others to arrive. it was pretty sweet. Though I will say that I got my ass handed to me twice. The Court Eunuch (Dagger & Wine + Five Winds) first kacked my Pirate Adulterer (Swashbuckler and Twin Weapons) then tracked down information and kacked my "Conan" (Free Sword and Savage) character. Though Bear Lock was a sweet maneuver and I was one damage away from finishing it (and kept the Eunuch from getting to the highlight of the Five Seasons Style).

I reposted the document (not sure what I did to it!), see below. But I think that Matthew is right. It is either die size weak for a Grand Style (but very adaptive) or seems quite strong for a Basic Style. would making it two and offering a Martial Talent (IIRC there is already one that does this) that allows a near fluid switch, or allows a Kreen to link the two styles that he knows into a complete stlye make sense?. Lean Upper Arms Style, Then Learn Lower Arms Style (or what ever) and then get a Talet to make them one full style.

Anyways. Many were curious and we are still discussing what we will be doing to get Dark Sun.

Thanks for the feed back!

both Styles together: (I hope!)

http://docs.google.com/fileview?id=0Bx8AnG0Ugr3eNzAxMTVlNDMtZjUyNC00NDJlLWJjOWItZTVmNmEzMDRkN2I5&hl=en
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