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MadLordOfMilk
Posted: Saturday, August 15, 2009 9:25:22 PM
Rank: Advanced Member
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Joined: 4/22/2009
Posts: 75
Points: 225
Location: Western NY, USA
Court Sword
1. Signature strike, if critted on the same target 3 times, permanently lowers their STR by 1 by causing three permanent wounds. Correct?

Dagger-and-wine
1. Is the move in "Hide in Shadows" optional, or required? It seems weird that hiding would require movement, is all. In a way, it's almost as though "hide in shadows" and "dodge into shadows" should have their names switched.

Guardsman
1. Shouldn't Concuss have a (r) next to it? It seems awfully powerful for a non-rebalance maneuver. As in, the most powerful maneuver in the game IMHO :)

Infinite Recurve of Soul
1. How exactly does Crowd Walk work? Is it like "d12 hits, move, STR hits, move, d8 misses" or, "d12 hits, STR hits, d8 misses, move, d12 misses, STR misses, d8 hits, move, all miss"?
2. I assume (given there's no other way to get there) Fullness of Purpose, Jump Chop, and Forbidding Palm Strike are all accessible by moving up their respective columns? There's a significantly larger gap between them and the rest, probably because of FPS's longer text.

Giant
1. Do giants have some sort of extra range? I notice stiff arm says "target can't enter your area" but it doesn't say anything on the sheet about attacking out of the zone... or does that mean you basically prevent melee attacks from that target for that one round?

Savage
1. Bear Hug requires a rebalance if you end up having nothing grabbed, one would assume? Or, can you go back down to grab?
2. Can you go from Bear Hug to Throw? I'm torn, though I'm erring on the side of "no"
3. Why even have Climb 0/d4? You cannot climb as a trick?

Tentacles/Spellstalks
1. Regarding Fibrous Invasion to Brainstem: is it two attacks, a d8 and a d8 vs CHA? Or, is the "d8 vs CHA" meant in regard to the secondary attack? I'm assuming the former, but it's worth asking.
MacLeod
Posted: Sunday, August 16, 2009 2:11:10 PM
Rank: Advanced Member
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Joined: 5/8/2009
Posts: 182
Points: 258
Location: Morgantown, WV
MadLordOfMilk wrote:
Court Sword
1. Signature strike, if critted on the same target 3 times, permanently lowers their STR by 1 by causing three permanent wounds. Correct?

Hm... It makes sense.
I think the scar/maiming/injury rules need to be cleaned up and clarified a bit in general.

Quote:
Dagger-and-wine
1. Is the move in "Hide in Shadows" optional, or required? It seems weird that hiding would require movement, is all. In a way, it's almost as though "hide in shadows" and "dodge into shadows" should have their names switched.

I agree with your sentiments regarding the name switch.
I would also like to know if one can ignore the effects of certain maneuvers, or only fulfill part of them.
Another thing, why is it called Dagger-and-Wine?

Quote:
Guardsman
1. Shouldn't Concuss have a (r) next to it? It seems awfully powerful for a non-rebalance maneuver. As in, the most powerful maneuver in the game IMHO :)

I think it should have the (r) if that counts for anything. =)

Quote:
Infinite Recurve of Soul
1. How exactly does Crowd Walk work? Is it like "d12 hits, move, STR hits, move, d8 misses" or, "d12 hits, STR hits, d8 misses, move, d12 misses, STR misses, d8 hits, move, all miss"?
2. I assume (given there's no other way to get there) Fullness of Purpose, Jump Chop, and Forbidding Palm Strike are all accessible by moving up their respective columns? There's a significantly larger gap between them and the rest, probably because of FPS's longer text.

Hey... Aren't you the same guy who said we didn't need the gloss? ^_~
I couldn't even begin to guess at the answer to #1.
I do believe your assumption for #2 is correct. =D

Quote:
Giant
1. Do giants have some sort of extra range? I notice stiff arm says "target can't enter your area" but it doesn't say anything on the sheet about attacking out of the zone... or does that mean you basically prevent melee attacks from that target for that one round?

It says Giant size required as well... I think things like Giant Sized and Undead should be made into special Monster Talents. Obviously, being able to make melee attacks into adjacent areas would be apart of that.

Quote:
Savage
1. Bear Hug requires a rebalance if you end up having nothing grabbed, one would assume? Or, can you go back down to grab?
2. Can you go from Bear Hug to Throw? I'm torn, though I'm erring on the side of "no"
3. Why even have Climb 0/d4? You cannot climb as a trick?

I don't see why it would, it makes sense that you can just keep trying to grab folks until you get them.
In my opinion the style should be...
Bear Hug <-> Grab <-> Throw
As it stands, you can't go from a Bear Hug to a Throw. I also feel that the Savage's Grab should be special... and have a D4 for a Defense Die at least.
I also don't understand the reasoning behind the Climb Maneuver. Maybe call it Scramble and increase the Defense Die to D6.

Quote:
Tentacles/Spellstalks
1. Regarding Fibrous Invasion to Brainstem: is it two attacks, a d8 and a d8 vs CHA? Or, is the "d8 vs CHA" meant in regard to the secondary attack? I'm assuming the former, but it's worth asking.

This is a good question. O_O

/*~Matthew Miller~*\
MadLordOfMilk
Posted: Sunday, August 16, 2009 7:12:42 PM
Rank: Advanced Member
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Joined: 4/22/2009
Posts: 75
Points: 225
Location: Western NY, USA
In retrospect, I think Stiff Arm just requires a preemptive guess that your opponent will come into your area, thus blocking said movement if you guess correctly & hit them.
MacLeod wrote:
I don't see why it would, it makes sense that you can just keep trying to grab folks until you get them.
In my opinion the style should be...
Bear Hug <-> Grab <-> Throw
As it stands, you can't go from a Bear Hug to a Throw. I also feel that the Savage's Grab should be special... and have a D4 for a Defense Die at least.
I believe the idea is you have to manage to grab someone before Bear Hugging them, though technically it doesn't have a limitation so you could use it even if Grab missed. Hmm...
MacLeod wrote:
Hey... Aren't you the same guy who said we didn't need the gloss? ^_~
For the most part, not really, but some key maneuvers do need some clarification. It's 0-2 maneuvers per style, really; an entire gloss sheet for the rest is somewhat overkill when 90% of it is self-explanatory.

Plus, I believe the ultimate goal is that you really WON'T need the gloss.
MacLeod
Posted: Sunday, August 16, 2009 8:41:06 PM
Rank: Advanced Member
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Joined: 5/8/2009
Posts: 182
Points: 258
Location: Morgantown, WV
MadLordOfMilk wrote:
I believe the idea is you have to manage to grab someone before Bear Hugging them, though technically it doesn't have a limitation so you could use it even if Grab missed. Hmm...

Oh, yeah, for sure. I meant that it would form a 'T' so that you'd go to Grab and then you could go to Bear Hug or Throw. Thus, if you went to Bear Hug you could zip on over to Throw since it is in the same row. =)

/*~Matthew Miller~*\
YcoreRixle
Posted: Wednesday, August 19, 2009 5:08:20 PM
Rank: Administration
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Joined: 3/12/2008
Posts: 234
Points: 569
Ok, I just had a very long response here, but the forums crashed when I pressed Post. I'll type it out again, but if anyone else is experiencing unstable forums, please let me know and I'll look into it.
YcoreRixle
Posted: Wednesday, August 19, 2009 5:14:24 PM
Rank: Administration
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Joined: 3/12/2008
Posts: 234
Points: 569
1. Sig strike can cause 3 Str damage, taking 1 week for each to come back. Scars are just roleplay and possible reputations, based on judgment of group and GM. Maimings are history items, and they take away a history or skill "slot."

2. Move is optional in Hide in Shadows. Mac, you can always drop an effect from a maneuver if you like (unless the name of the maneuver requires it, like Charge, that is, something where it just wouldn't make sense otherwise). The idea with Dodge-Hide is that first you Dodge into the Shadows, then you can Hide in the Shadows, moving or not, setting up a backstab or not. It's one of the best non-grand defensive maneuvers, considering that the people who learn Dagger-and-Wine have high quickness.

It's called Dagger-and-wine because the people who practice it are assassins, courtiers, con men and women who are likely to end up fighting as a last resort, with a glass of wine still in one hand and a dagger drawn from a hidden pocket in the other. That's why it has charisma-based maneuvers and things like "tangled cloak" that imply intimacy.

3. Concuss should have an (r). It did at one point, I'm pretty sure - don't know what happened to it. Sigh.

Ok, I'm going to press Post and hope for the best...

MadLordOfMilk wrote:
Court Sword
1. Signature strike, if critted on the same target 3 times, permanently lowers their STR by 1 by causing three permanent wounds. Correct?

Dagger-and-wine
1. Is the move in "Hide in Shadows" optional, or required? It seems weird that hiding would require movement, is all. In a way, it's almost as though "hide in shadows" and "dodge into shadows" should have their names switched.

Guardsman
1. Shouldn't Concuss have a (r) next to it? It seems awfully powerful for a non-rebalance maneuver. As in, the most powerful maneuver in the game IMHO :)

Infinite Recurve of Soul
1. How exactly does Crowd Walk work? Is it like "d12 hits, move, STR hits, move, d8 misses" or, "d12 hits, STR hits, d8 misses, move, d12 misses, STR misses, d8 hits, move, all miss"?
2. I assume (given there's no other way to get there) Fullness of Purpose, Jump Chop, and Forbidding Palm Strike are all accessible by moving up their respective columns? There's a significantly larger gap between them and the rest, probably because of FPS's longer text.

Giant
1. Do giants have some sort of extra range? I notice stiff arm says "target can't enter your area" but it doesn't say anything on the sheet about attacking out of the zone... or does that mean you basically prevent melee attacks from that target for that one round?

Savage
1. Bear Hug requires a rebalance if you end up having nothing grabbed, one would assume? Or, can you go back down to grab?
2. Can you go from Bear Hug to Throw? I'm torn, though I'm erring on the side of "no"
3. Why even have Climb 0/d4? You cannot climb as a trick?

Tentacles/Spellstalks
1. Regarding Fibrous Invasion to Brainstem: is it two attacks, a d8 and a d8 vs CHA? Or, is the "d8 vs CHA" meant in regard to the secondary attack? I'm assuming the former, but it's worth asking.
MacLeod
Posted: Wednesday, August 19, 2009 5:17:24 PM
Rank: Advanced Member
Groups: Member

Joined: 5/8/2009
Posts: 182
Points: 258
Location: Morgantown, WV
YcoreRixle wrote:
It's called Dagger-and-wine because the people who practice it are assassins, courtiers, con men and women who are likely to end up fighting as a last resort, with a glass of wine still in one hand and a dagger drawn from a hidden pocket in the other. That's why it has charisma-based maneuvers and things like "tangled cloak" that imply intimacy.

That's a cool little tidbit. =D

/*~Matthew Miller~*\
YcoreRixle
Posted: Wednesday, August 19, 2009 5:22:32 PM
Rank: Administration
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Joined: 3/12/2008
Posts: 234
Points: 569
Ah-ha! That seems to have worked. Continuing on...

4. Crowd walk is 3 attacks against any target - could even be the same target. You're bounding off the walls, cartwheeling off the target's head, leaping to the balcony then back onto the target's shoulders, building up enough momentum so that each time you hit, you can move an area. You can do all your attacks in one area and then move three areas away if you like. Or you can do one attack in one area, another in another area, and so on. But you can't make an attack 3 areas away if you don't hit the first two times; or you can't make an attack one area away if you don't hit at least one person in the first area (because you only gain a move if you hit).

That's right about the top-line maneuvers in IRS (unfortunate initials, I just realized!). You can get to them from anything underneath. They're just floating because of the descriptor text. I should be able to cut down on the descriptor text in the next version (free update to those who've registered!) because I've pretty much decided to bite the bullet and do the glosses.

5. Giants don't have any extra range. They just select a target that they think is going to be moving in on them. Then if that target does move in, and the Giant hits, the target is moved back out and begins next round back in his original area.

6. Good point about Bear Hug not being able, currently, to transition to Throw. I like the idea of a --> at the top to make it possible. Done and done! Also, Bear Hug and Throw should only be able to target grabbed creatures. I'll put that on there, or in the gloss. That takes care of the (r), because if you miss, the guy isn't grabbed, and your only option is to rebalance (can't go backward to grab against the one-way arrow).

Climb 0/d4 is actually a very valuable maneuver. Normally in combat climbing or leaping might require a strength or quickness check. But if you have a maneuver that says climb or leap, you automatically succeed at it. I really thought that was on p. 2.10, but apparently it isn't. Sigh. It's now on the list...

7. Gah! Fibrous Invasion should say d8/d8 vs. reason. Both d8's are vs. reason. Where did that crazy ampersand come from? Curse you, crazy ampersand!

Ok, I'm getting silly, which means it's time to take a break for now. Thanks for the questions. They will only make the update that much better.
MadLordOfMilk
Posted: Friday, August 21, 2009 4:56:40 PM
Rank: Advanced Member
Groups: Member

Joined: 4/22/2009
Posts: 75
Points: 225
Location: Western NY, USA
Thanks for the responses :)

YcoreRixle wrote:
7. Gah! Fibrous Invasion should say d8/d8 vs. reason. Both d8's are vs. reason. Where did that crazy ampersand come from? Curse you, crazy ampersand!
That made me rofl
YcoreRixle
Posted: Saturday, August 22, 2009 8:37:36 AM
Rank: Administration
Groups: Administration

Joined: 3/12/2008
Posts: 234
Points: 569
For some reason Crazy Ampersand reminds me of the gazebo story... I wonder if a group of adventurers run by under-informed players has ever attacked an ampersand?
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