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Crisus Surge Results Options
khelek
Posted: Monday, December 12, 2011 2:13:31 PM
Rank: Advanced Member
Groups: Member

Joined: 8/19/2009
Posts: 60
Points: 180
Location: Arlignton, VA
A Few sessions ago, due to a Battle Crafter Crisis Surge, an Alchemical Soul Fire Blaze, a Zeppelin moored to the ground, and reagents for making golems in the Fixer lab, this is now a Thing in the setting:

Crystal Zeppelin, frigate (Crisis Surge Wonder) – Formerly the “Bloody Spear”
Speed (strategic): 8 (aerial)
Health: 12
Spirit: 12 (Represents the Soul Fire within the Ship)
Maneuvers:
1. Full sail – 0/11. Move 2 areas.
2. Soul Fire Broadside – d12/-11 – 4 Attacks, each attack is 2 Health and 1 Spirit, fixed defense, costs 1 Spirit
3. Burning Beacon – d10/11. Magical Attack on all Spellbound within an Area – Roll Attack die vs defender’s Arcana Die as if Spell surge. Costs 1.
Formations:
1. Sky command – 0/11. +1 command point next round.
2. Soul Fire Harassing Fire – d12/11 – 2 Attacks, each attack is 2 Health and 1 Spirit, fixed defense
3. Load & unload –0/11 move two troops per round into or out of the Zeppelin on Cords (or one troop and captives)
Special: Frigate carries two troops of Soul Fire Golems (plus crew). Any troop slain by the soul fire cannons may resurrect as a Soul Fire Burners (d12 vs Defenders Arcana, successful defense means they are just dead).

Soul Fire Crystal Golem knot
Speed (strategic): 5
Health: 9
Spirit: 6
Maneuvers:
1. Smash the ranks – d8/d8. 2 Health and disorganized (cannot maneuver next round).
2. Burning Touch – d12/d6 1 Health and 1 Spirit
Formations:
1. Smash - d8/d8. 2 health.
2. Smolder – d6/d10 1 Spirit and if Hit target, regain 1 Health
Special: Nine Soul Fire Crystal golems make one knot.

Soul Fire Crystal Golem (Crises Surge Transmuted)
Level --
Str 10, Qck 8, Rsn 6, Cha 6, Mgc 10, Hrt --
Body 7, Mood --
Armor Quality 6 (Crystal)
Weapon Quality 8 (Soul Fire crystal claws)
Fighting styles: Berserker (Master), Slasher (Master), Special: Ever Burning: add 1d4 soul Fire attacks to all physical attacks. These are resisted by the Magic Stat and do 1 Magic Characteristic Damage. If reduced to 0 Magic victim is turned into a Soul Fire Crystal Golem. If they are reduced to 0 Magic, they become lifeless crystal statues.


These things are um free agent's I guess.. raiding the air space around Thyre and are drawn to sources of magic. No one controls them, no one knows what to do about them, and really what can you do when facing a Zeppelin made of Crystal and filled with soul fire of trapped souls?
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