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Alchemy-punk Options
Browncoatone
Posted: Friday, April 01, 2011 6:34:56 AM
Rank: Newbie
Groups: Member

Joined: 3/25/2011
Posts: 7
Points: 21
So I've been looking at how I'm going to sell this game to my group. It's Three Musketeers with Sorcery. It's like Shadowrun only Renaissance. It's a High Fantasy "Age of Discovery" only with Zeppelins. It's... hard to categorize. But then I got to thinking about the answer I got concerning what kind of engines the Zeppelins use and I think I have it:

Alchemy-punk

Anyone have a description that fits it better?
YcoreRixle
Posted: Saturday, April 02, 2011 5:43:58 AM
Rank: Administration
Groups: Administration

Joined: 3/12/2008
Posts: 234
Points: 569
On the one hand I'm glad that it's hard to categorize because I set out to make an RPG that was distinct (the first goal was "fun to play," of course, but "distinct" was in there too!). On the other hand, I can see the marketing difficulties if it doesn't fall into a pre-existing niche.

Alchemy-punk?

Metal Renaissance?

I usually describe it as just fantasy Renaissance, or sometimes Three Musketeers meets 1984. As for selling it to a group, in the past, I always started with the combat system. That's how I started on the internet, too, by posting the combat primer first. Now there are some reviews out (two five-star reviews on the DTRPG page!) so you can refer to those too. But I bet if you just hand a player in your group a combat sheet and say "Play me," then start a combat (no areas, Mood, Inspirations), that will do the trick!
ironchicken
Posted: Saturday, April 02, 2011 8:00:01 AM
Rank: Advanced Member
Groups: Member

Joined: 4/25/2010
Posts: 75
Points: 225
Location: London UK
Da-Vinci Punk?

Actually I like Alchemy Punk.
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