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Rank: Newbie Groups: Member
Joined: 3/25/2011 Posts: 7 Points: 21
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Pat the newbie on the head and answer his stupid question won't you?
As Bounding Spirit is a "re-balancing" action and there's an arrow to Claw/Feint/Bite on the Claw/Claw/Bite style which I believe means you can make a one-way move from Bounding Spirit to Claw/Feint/Bite but you can not make a move from Claw/Feint/Bite back to Bounding Spirit, does that mean if I want to re-balance after Claw/Feint/Bite I can go to Bite, Claw, or Circle but not Bounding Spirit?
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Rank: Administration Groups: Administration
Joined: 3/12/2008 Posts: 234 Points: 569
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Welcome! Not a stupid question at all.
In that case, you could go to Bounding Sprint again. You can _always_ go to a rebalancing maneuver. The sentence on page 21 that says you can't transition against an arrow is meant to apply to maneuvers like Storm of Arrows (Parapet Defense) or Stomp and Smash (Mounted). You can repeat those maneuvers, but the style doesn't teach you any transitions out of them except for a complete rebalance. In other words, you can't go back from Stomp and Smash to Trample. Instead, the only way to break your Stomp and Smash rampage is to do a complete rebalance to Horseman's Strike, Scoop/Drop, Gallop, or Charge.
So, in that Claw/Claw/Bite style, and the Engulf->Devour transition in Swarm, you can rebalance to Bounding Sprint or to Engulf. In those cases, you're not making a transition the style doesn't teach (that is, going against the arrow) so much as you are completely rebalancing.
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Rank: Advanced Member Groups: Member
Joined: 4/25/2010 Posts: 75 Points: 225 Location: London UK
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My view would be that because Bounding Sprint and Bite are both underlined you can always use them because they are rebalancing manoevres unless something happens to stop it. So in this case the arrows would seem meaningless and the three manoeuvres could just be in a horizontal line.
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Rank: Advanced Member Groups: Member
Joined: 4/25/2010 Posts: 75 Points: 225 Location: London UK
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Beaten to the button!
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Rank: Administration Groups: Administration
Joined: 3/12/2008 Posts: 234 Points: 569
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Heh! Who says we don't help out newbies around here?
Those three could be in a straight line. But the arrows are there so that you can't transition from Bounding Sprint to Pounce (or Bite to Claw/Claw, but we never saw anything remarkable one way or the other about that). With Bounding Sprint to Pounce... it's a legitimate variation, no doubt, but it's a noticeable power boost because a) now if you're defending, you can't bank on Bounding Sprint to C/F/B being by far the most likely transition - you might get Bounding Sprint to Pounce, which complicates things; and b) if Circle to Pounce is the only way to get to Pounce by the second round of the fight, then Pounce is situationally weakened because in the first round, the beast can't do anything but defend. And Pounce is already pretty powerful right before a claw/claw/bite!
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Rank: Newbie Groups: Member
Joined: 3/25/2011 Posts: 7 Points: 21
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That was fast! And the answer I suspected. I just wanted to make sure I was reading the charts correctly. I must say I've been looking for a system like this for what, 20 years? Has it been that long? This idea of limiting what maneuver you can attempt based on what maneuver you just made has been rattling around in my brain for years. But I could never get it to work. My dice as my witness, I'm going to learn this ruleset forwards and backwards and then kidnap my gamer acquaintances that have been infected with latest strain of DnD, tie them down to the dinning room chairs and physically force them to play this at least once. Luckily I know a good lawyer.
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Rank: Administration Groups: Administration
Joined: 3/12/2008 Posts: 234 Points: 569
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Yes! Fans tied down to dining room chairs make the best fans of all!
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