Rank: Administration Groups: Administration
Joined: 3/12/2008 Posts: 234 Points: 569
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Tons of fun at the first Gen Con game last night! The table was a bunch of guys from Iowa, one or two others, and me GMing. We also had a couple of people just watching for the last half, which is usually a good sign that the game is an entertaining one.
Not to give away the plot of GC1: The Dragon's Shadow, but we had a fight on a gondola high above the mountains of Thyre (which featured a wrestling match with a griffon!), a race with mammoths, allegiances formed with factions of the Church, spellstalk victims, seductions, magic surges, mobs of undead swarming through cathedral cisterns, a battle under an eclipse with a Death Lore master - it was great. There was a fantastic rebalancing attack to prevent the Death Lore master from casting the Death spell on the party at their weakest: the princess of wolves ran across the chains suspending the Deathmaster's altar and dove onto him (Savage style Dive) to save the party at the very last second from what would have been a TPK. Spectacular stuff!
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Rank: Administration Groups: Administration
Joined: 3/12/2008 Posts: 234 Points: 569
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Another good Gen Con game tonight. We had a successful mammoth beard-braider! Not to mention a swarm of scarab beetles doing the invade orifice/emerge from orifice combo. And a stablegirl with a huge crush on the Great Weapon warrior, and a ruthless Fixer, and a priest who happily used the Church of St. Wrandt's already-depleted treasury as if it were his own money!
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Rank: Administration Groups: Administration
Joined: 3/12/2008 Posts: 234 Points: 569
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We had another couple of great games on Saturday and Sunday. The games featured submersibles, trogolodytes, Maurgask prison on the Underriver far below night-haunted Dynn, a warden with a pegleg, a sadistic fixer, and quickruby golems running amok in a the smuggler cove just outside Maurgask.
Saturday's group handled things with a mix of diplomacy and force of arms. They bamboozled sentries, restored spellstalk victims to good health, and won over through words and deeds an NPC who had the potential to be the Big Bad.
Sunday's group was almost all stealth and diplomacy. Of course, they didn't have the max. group size of six like the other games (though it was sold out; note to self: Sunday at 8am is a hard time for folks), so that may have influenced their decision to go the sneaky and social way. But it worked very well! The few combats in which they engaged were with minimal foes and were surgically selected to accomplish the team's goal. They had a social skirmish at the climactic scene, managing to avoid everything but the most minor physical threat. Well done! It was fun to GM a game filled with threats, stalkings, skulkings, and knives in the back.
Good stuff all around!
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