Rank: Newbie Groups: Member
Joined: 7/18/2011 Posts: 2 Points: 6 Location: Tours, France
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I am reading slowly through the rulebook, and I really should take notes as I do... Still some things have struck me enough that I remember them:
-I could not find what were the number of skill points at character creation to spend on histories. I am guessing it is Reason, but I could not find it. -in the example of combat p32, Tibor cheated didn't he? The GM refuses him the use of Acrobatic charge, but his next action is a spectacular strike which is accessible from an Acrobatic charge but not a daredevil move. -I could not find what was the name level mentioned in Multiclassing page 75. -top of page 23, there is a typo "simultaenously". Saw a few others but did not write them down sorry. -the higher tier talents include the lower tier abilities (page 74). So, for instance, with Great Weapon Overpower (grand), you can use the ability with each Master maneuver, plus 3 times with non-Master maneuvers, plus once with non-Master maneuvers? I'd bet the major ability stacks, but not the minor, that is weird though. And by the way, why are history checks physical rolls?
COMBAT STYLES -I find it a pain to navigate through the combat glosses since they are not detailed in the table of content (or Bookmarks in acrobat) -It seems strange to me that there is no dagger throwing maneuver in the Dagger and Wine style... *Black powder musketeer: -as far as I can see, a musketeer holding one loaded black powder weapon and a blade at the beginning of combat cannot fire it immediately! He would need two pistols to do it. -I am confused about what you hold with this style: how does double shot interact with the style requirement of holding a blade? You can "drop" your blade to load or double shot at no cost? -if I understand well, you can access the called shot line exclusively from aim and Breathe or if someone is in your area for a melee attack? *Black powder and Crimson blade: -the entry in the combat glosses is surprisingly short. In particular, there is no general style history/description. -I suppose Muzzle in the face is a "melee shot" and requires reloading the pistol? *5 seasons: -Inner Life Flashback seems to me aligned horizontally but not vertically? -What does the "no exotic weapons" requirement add to the "no weapon" requirement? And what does the GM's call has to do there? *Long weapon: -you can only throw a javelin if you have someone to strike in melee (from Long pierce or Whirlwind)? -is Vault foe (for a master) still a balancing maneuver? Can a master still Vault if he has no foe at hand? Depending on the answer, can a master access the other Master maneuvers directly from Vault? *Parapet defense -the ranged attacks can only be made with a bow, or can one use a thrown weapon, or a crossbow for the "Shoot" maneuver? -I suppose the weapon switch from melee weapon to bow is included in the maneuver? -these ranged attacks can really be accessed from Over the rampart, Veil, and Steadfast defense?
Well, that was a lot of questions. No hurry, I can home rule any of them if needed, but I would prefer an official ruling if possible.
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Rank: Advanced Member Groups: Member
Joined: 4/25/2010 Posts: 75 Points: 225 Location: London UK
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Greetings, I will try and answer some of your questions.
Starting history is on page 107. One at 4. Named level is the level with the name of the class. For example warrior its 5. With talents you get one of the tier abilities. You do not sum them. You can choose to keep the lower ability.
You can always throw a dagger with throw shoot. If you threw your dagger away in dagger and wine you would break style because you would have lost your dagger. Black powder musketeer: Quick shot for 2 damage? Middle top? You must aim and breath to get to the called shot line. Yes I think some of the combat glosses are weak and hard to thumb through. I would like to see the glosses on the following page from the style so when you print double sided you get all the details on one sheet. Inner life flashback is not aligned period. you cannot move across the middle. I agree this is not as clear as it could be. Basically five seasons is a martial arts style needing martial arts exotica weapons. GM decides what wepons are appropriate, its really only colour unless a weapon is needed for something. Longarm: vault is underlined. You can always tart with a vault. Yes it appears you must be in a fight to jav throw unless you use the base maneouvre. Parapet defence: I would say a gun/bow/crossbow. This is because words have meaning 'shoot' is not throw. Weapon switches, weapon draws tend to be included as I see it.
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