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A world with no beggars Options
ironchicken
Posted: Saturday, April 23, 2011 11:01:12 AM
Rank: Advanced Member
Groups: Member

Joined: 4/25/2010
Posts: 75
Points: 225
Location: London UK
There is an oddity in the wealth system at wealth 0.

To rise a wealth level costs wealth X 1000. You get back previous Wealth X 500 when you drop a wealth level.

Minimum wealth level is 0. However, that does not work because anything X 0 is 0. So it requires no money to rise from Wealth 0 to 1.

A world with no wealth 0 beggars....

Therefore either:

Wealth 0 is a narrative tool for NPCs; or

There should be a fixed value of either the same as wealth 1 (1000 up and 500 down) or a half wealth 1 (500 up and 250 down).

Thoughts?
YcoreRixle
Posted: Saturday, April 23, 2011 5:01:47 PM
Rank: Administration
Groups: Administration

Joined: 3/12/2008
Posts: 234
Points: 569
Well that won't work, will it? :) Especially bad/ironic because the page after Wealth Level is introduced talks about begging! Grr. Oh, well.

So here's the rule: It takes 100 gold to establish yourself at Wealth Level 1.

Here's the reasoning: The progression at WL 2 and beyond is linear. If we made the progression from WL 0 to WL 2 linear also (albeit linear with a shallower slope) we would find that you need 500 gold to hit WL 1. However, there is a larger difference between WL 0 and WL 1 than there is between many other WLs. Also, the distribution of people in society is not linear between WL 0 and WL 1; it's more clustered around WL 1. Finally, 100 gold is an easy number to remember (always a bonus!). All those things together argue to me for the 100 gold rule. Anything I'm missing? Sound reasonable?
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