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Styles Question Options
kilgs
Posted: Monday, November 09, 2009 9:27:07 AM
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Questions regarding styles…

1. Grand Master styles are only available at the appropriate level where it is specifically stated that the PC can choose a Grand Master Style (usually at Neophyte). Correct?

2. What happens when a PC multi-classes? EXAMPLE: Bob is a level 10 Wizard and has Maelstrom (Grand Magic)(Apprentice). He switches class to a Noble and progresses to level 5 which provides him with “Fighting or Magic Style-Master” can he use that on his Grand Master style?

3. Once a PC has a Grand Mastery Style, can they improve it with additional Style improvements even if they do not indicate “Grand Master Style”?

ANOTHER EXAMPLE:
Brianna is a level 6 Noblewoman and takes Black Powder Musketeer (Grand Style) at Neophyte. At level 8, she can take a Fighting/Magic style at Apprentice, can she use this to increase her Grand Mastery style?
Arkat
Posted: Monday, November 09, 2009 12:34:16 PM
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1. I think that you get your grand style at apprentice level, unless something else is stated.

2 I don't think so. Grand styles seem to be something you get in high levels. If a tenth level wizard starts advancing as noble he starts at the bottom again.

3. I think so. But only if your level in your current class has taken you to the point where you can pick grand styles.

When that is said, there are several things about gaining fighting styles I don't understand. Stuff like: The fact that the Chosen One seems to be a better mage than the wizard, the fact that the Nobles get grand styles before both warriors and wizards. I honestly don't know if this is a bug or a feature. But it seems strange.
kilgs
Posted: Monday, November 09, 2009 3:31:50 PM
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Arkat wrote:

When that is said, there are several things about gaining fighting styles I don't understand. Stuff like: The fact that the Chosen One seems to be a better mage than the wizard, the fact that the Nobles get grand styles before both warriors and wizards. I honestly don't know if this is a bug or a feature. But it seems strange.


That's pretty much where I got confused. I was statting an NPC and I figured a Noble would need to switch to Wizard to become truly powerful (Grand Master) in magic but that's not the case. Also, the book reads like a Wizard will be very devoted to a particular form of magic as it talks about the different schools. But, in reality, they gain numerous Apprentice Magic Styles. This is a little odd in that each of the magic styles evokes a very different type of caster and character. But at level 6, you have access to three Apprentice Magic Styles and have only Mastered one. You would think it would be the other way around where a Wizard would focus on a particular style before moving onto another.

I think I'll be houseruling that... changing multiple magic styles to quicker progression through a particular style.

Next Questions

4. The book indicates that anyone can use the basic combat maneuvers for each style.

"Each fighting style has requirements listed in the lower left hand corner. If you do not meet the
fighting style’s requirements, you cannot fight in that style. If, possibly through injury or fatigue, you do not meet the requirements of any styles that you know, you can only use the basic combat maneuvers. The basic combat maneuvers are listed in the lower right of every style sheet, and anyone can use them."


Obviously, this requires them to meet the basic requirements of the style. But does it also include the basic attack/defense of Grand Styles?

5. Can you use any weapon with styles that are not specific (ie. Matchlock pistol and Swashbuckling). The Swashbuckling style has a Shoot/Throw mechanic of Attack=Qck and simply says you have to have a "weapon"...
MadLordOfMilk
Posted: Tuesday, November 10, 2009 2:35:46 AM
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The first few questions, your guess was as good as mine. With these, though, I feel more qualified to answer.
kilgs wrote:
4. The book indicates that anyone can use the basic combat maneuvers for each style.

"Each fighting style has requirements listed in the lower left hand corner. If you do not meet the
fighting style’s requirements, you cannot fight in that style. If, possibly through injury or fatigue, you do not meet the requirements of any styles that you know, you can only use the basic combat maneuvers. The basic combat maneuvers are listed in the lower right of every style sheet, and anyone can use them."


Obviously, this requires them to meet the basic requirements of the style. But does it also include the basic attack/defense of Grand Styles?
The basic maneuvers (Strike, Defend, Grab, Throw/Shoot, and Trick/Misc) require nothing, they're not part of the style. They're simply listed on the sheets for convenience. They all *should* be the same, regardless of style. If not, it's a typo ;)

The situation where this comes up in is, say your only fighting style is Free Sword, which requires STR 6 QCK 5. You have a STR of 8, but you get Bear Hugged (Savage combat style) three times, lowering your STR to 5. You no longer qualify for Free Sword, and have no other combat styles. Thus, your only options are the basic maneuvers: Strike, Defend, Grab, Throw/Shoot, and Trick/Misc

kilgs wrote:
5. Can you use any weapon with styles that are not specific (ie. Matchlock pistol and Swashbuckling). The Swashbuckling style has a Shoot/Throw mechanic of Attack=Qck and simply says you have to have a "weapon"...
It pretty much requires common sense and/or GM ruling. I'd argue a non-melee weapon using the Swashbuckling style would be silly, unless the player made a good case for it. How does one buckle his swash without some sort of melee weapon?

If you've played the game Munchkin, it's similar to how there are a number of things in there that aren't explicitly defined on each card but are brought up in card text. For example, a card might say "lose your footwear" with you having to make the judgement call of what items count as footwear, as each card isn't explicitly labelled with such a tag.

kilgs
Posted: Tuesday, November 10, 2009 6:27:14 AM
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MadLordOfMilk wrote:
The basic maneuvers (Strike, Defend, Grab, Throw/Shoot, and Trick/Misc) require nothing, they're not part of the style. They're simply listed on the sheets for convenience. They all *should* be the same, regardless of style. If not, it's a typo ;)


I would think that counts as Errata, or just plain so obvious that everyone (but me!) will figure it out. :-)Thanks for the answer, I was wondering how people functioned without styles...

MadLordOfMilk wrote:
It pretty much requires common sense and/or GM ruling. I'd argue a non-melee weapon using the Swashbuckling style would be silly, unless the player made a good case for it. How does one buckle his swash without some sort of melee weapon?


That's what I figured, just wanted to make sure it wasn't going to break anything. Besides, it makes it way more fun! A weighted cloak in swashbuckling? A tree trunk in Savage! Pistol and Sword in Twin Weapon... woo hoo!
MadLordOfMilk
Posted: Tuesday, November 10, 2009 7:20:17 PM
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kilgs wrote:
That's what I figured, just wanted to make sure it wasn't going to break anything.
My only concern is that the only "officially ranged" style is Arrowheart (well, and blackpowder musketeer...). Just make sure you don't make the (very unbalancing) leap from using a ranged weapon with another style to allowing that style to have range, and you should be fine.

Plus, there's something ever so badass about wielding a sword and pistol at the same time, deflecting an attack then shooting him point blank....

Savage using a tree trunk as a weapon? That would be awesome! Though, it instantly made me think of a Scotsman in a caber toss competition...

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