|
|
Rank: Advanced Member Groups: Member
Joined: 5/16/2009 Posts: 31 Points: 93 Location: New Jersey, USA
|
As I mentioned in my last post under the Availability subject, no matter how much an author pours over his own stuff, people will find errors. So I want to kick off the errata thread.
This is not meant to be a dig at Y. So far I have loved what I have read but I wanted to start this soon since I'm getting low on battery power.
Two critiques I saw on RPGnet: No Table of Contents and the page numbers reset with each chapter.
The latter is going to make the other typos difficult to track.
Ch2 pg.5 Indent needed on the first full paragraph of the page starting with "If the player..." Ch2 pg.12 Under Mood, 3rd paragraph: "Like other damge..." should be damage. Ch2 pg.17 2nd paragraph under Invitations and Scenes starting "Of course..." needs an indentation.
Ch3 pg.3 Second full paragraph sentence starting "He can being..." should be "begin." Ch3 pg.7 Under Weapons and Armor: the first line there is a run over from the previous section. Ch3 pg.8 Situational Modifiers and Lighting: The spacing around this subtitle seems to break the rest of the layout. And the 3rd paragraph is indented too far. Ch3 pg.12 In the table, some of the numbers have a ghosting around them. Ch3 pg.13 Under the Aquatic Combat heading, second paragraph second sentence "function" should be functions, I think.
Ch4 pg.4 Ghosting on some of the letters in the table. First full paragraph starting "The GM..." should that be indented? Ch4 pg.5 Under Attacks with Spells, second sentence, mentions Battlecraft but in the list of magic schools/styles there is no Battlecraft but there is a Fieldcraft which seems to be similar. Ch4 pg.6 Line of Sight, sentence starting, "For example, a in his tower" Word missing. Ch4 pgs.6-7 Under Schools and Traditions, you mention six grand styles of magic but only note 5 of them on page 7. Ch4 pg.8 Under Close, Combat, and High Spells, second paragraph, second sentence mentions "gloss." Was that supposed to be glossary?
That is as far as I have gotten. I hope that this doesn't dishearten you. I think the game is great and I want the print edition to be the best it can be. This is definitely a keeper for me. Just to let you know: I got my pre-order pdf of Grim War today too, and I've been reading SK over it, and Greg Stolze and Ken Hite are two of my favorite game/setting designers.
|
|
Rank: Advanced Member Groups: Member
Joined: 4/22/2009 Posts: 75 Points: 225 Location: Western NY, USA
|
Ch.6 p.2 (page 48): Says "Acommitted NPC" instead of "A committed NPC", missing a space. Ch.6 p.5 (page 51): the last line of the table, "take the GM's lines and make them your own" has a strange gray glowy effect on the text. Ch.6 p.8 (page 54): "Charisma nd reason dice," missing the A in AND
|
|
Rank: Administration Groups: Administration
Joined: 3/12/2008 Posts: 234 Points: 569
|
Hi Guys!
Thank you so much for starting this thread. There's a lot of errata, unfortunately! But we will get it ironed out. Make sure you send me the email mentioned in the "Registration Note" that went out to you when you made the purchase from DTRPG/RPGNow. Then I'm pretty sure we will be able to make something good happen on the errata front!
Well I wouldn't be me if I didn't say sorry about the errors. Sorry. I hate it, but it was my best effort. Now, I will get that errata sheet soon. Right now, I am off to run the first demo game at Gen Con. Yep, techinically the con starts tomorrow, but we're doing an Early Start game tonight! Woot!
PS Sorry I didn't post this earlier but I was driving from Watertown to Indy. Whew. That extra 3 hours really, really makes the drive worse. Ugh. But all for a good cause!
More to come later, including, I hope, a game report!
|
|
Rank: Advanced Member Groups: Member
Joined: 5/8/2009 Posts: 182 Points: 258 Location: Morgantown, WV
|
Haha... You apologize too much, Mr. Brunner.
Small mistakes are bound to happen. If I find anything I'll be sure to report it in this thread.
/*~Matthew Miller~*\
|
|
Rank: Advanced Member Groups: Member
Joined: 5/16/2009 Posts: 31 Points: 93 Location: New Jersey, USA
|
You know, I hadn't thought of just using the pdf page numbers and not the actual page numbers. Duh for me.
Ch5 pg.45 (of pdf) Indent paragraph starting "But there is more than that." Ch5 pg.45 This could apply throughtout the text, be consistent when referencing character attributes: capitalize them. In some cases, you reference an attribute and it is lower case and then next it is uppercase. Ch5 pg.45 Indent paragraph starting "One word of caution" and indent paragraph starting "Especially exciting or thrilling..." Ch5 pg.46 Indent first paragraph of page starting "Example."
Ch6 pg.50 Indent paragraph "You can use..." under Theme Modifiers Ch6 pg.53 Ensigns...it seems like a sentence is missing. It says to hand out the sheets to the players but doesn't explain what to do with them. You can infer what is supposed to be done by the next sentence but it does explicitly tell you. Ch6 pg.53 Theme Modifiers subtitle is repeated on this page but the text below has nothing to do with theme modifiers. Ch6 pg.53 Indent paragraphs starting "When one character is a solo performer" and "If there are two or more..."
Ch7 pg.57 Indent first paragraph of page "The possible..." Ch7 pg.57 Paragraph starting Chapter 14 Organization Creatino..." Should be Creation Ch7 pg.58 Paragraph starting "This counts one of" should be "This counts as one of" Ch7 pg 60 In the sentence starting "Move all of its troops..." in the part "overland map is counts" should be "overland map counts..." Ch7 pg.60 At the end of the last sentence of the page There is a parenthesis which does not have a partner.
That's where I am now. I do agree with what someone said in another thread. More subheadings are needed in certain areas. In the chase chapter, where the maneuvers are mentioned and detailed in the paragraphs, you have it like this, "Run. This is the standard maneuver..." Things like that would be much better if it were:
Run This is the standard maneuver...
With "Run" done up as some sort of subheading. This applies to anything like this, including NPCs, etc.
|
|
Rank: Member Groups: Member
Joined: 8/11/2009 Posts: 13 Points: 39 Location: New Zealand
|
Have to say, I haven't spotted any major errors, only minor ones :-) And many eyes make for light work :-)
My contribution:
Errors/unclear items are underlined
Chapter 10: Miscellanoeous [sic] Rules
Page 1(72): “Miscellaneous” misspelled as “Miscellanoeous” in chapter title.
Page 1(72): Heading – Wealth. First paragraph, second sentence “The starting level for PCs is 1’v unless otherwise stated.”
Page 1(72): Heading – Wealth. Second paragraph, second sentence “You can always “trade up” and purchase an item at a higher wealth level.” meaning seems to clash with the third sentence: “You cannot “pool” lower wealth slots to purchase a higher level item, …” the sentence makes more sense as “trade down” and “lower wealth level”.
*** I understand this wealth section to mean that you cannot buy 5 per week, rather that you can only ever have 5 items per wealth level at any one time (the later sentences do clarify this). However, perhaps the first sentence of this section might make more sense as: “A character can purchase and maintain up to five items …”
Page 4(75): Heading – Culture. Second paragraph, second sentence. “… the sea and the men who ride it.” Perhaps “sail” instead.
Page 5(76): Heading – Reputation. Second paragraph, fourth sentence. “Unlike other skills, the increase is always only one die-size, no matter what the value of the reputation.” in Chapter Two, page 10(13) (Heading – History and Skill, paragraph 4), this is exactly the same mechanic used for Histories/Skills, so the word “Unlike” is unnecessary, perhaps change to “Like other skills …”
Page 6(77): Heading – Disease The numbers before the diseases seem superfluous. Also perhaps bold the disease (and Disaster) names to make them stand them more, and/or arrange them alphabetically. Also, don’t know how much space you have, because while some diseases have the transmission vector listed (eg. Scabies, ergotism), most don’t have this useful information listed.
Page 6(77): Heading – Disease. “4 Dysentery (4). This proceeds as the flu, …” You have the flu listed as “Influenza”, so suggest changing the name in Dysentery to match.
Page 7(78): Ergotism. “In addition, once per week, roll Strength vs. the virulence. …” Is this before or after the standard check to fight it off ?
Page 7(78): Comment from before about transmission vectors for diseases, I think having the vectors listed is even more important for the Magical diseases.
Page 7(78): Spellstalks. Para. 1 “… and the victim devolves into nothing more than an ooze of tissue.” Para. 2 “… the victim desquamates …” If I read this right, once you have caught this, you die, there is no recovery, making the next sentence: Para. 2. “Though the victim has recovered …” a little strange. I mean, you’ve desquamated (lovely word BTW :-) ), you’re an “ooze of tissue.” Technically you may have recovered, but you’re in no shape to do anything (all puns intended! ;-) ).
Page 8(79): Blink. Last sentence of description. “This continues for eight seasons, and as the second year of the disease, the victim blinks away forever.” the phrase “and as the second year …” doesn't read right. Perhaps “until the second year of the disease, when the victim blinks away forever.”
Page 8(79): Abynder akkas. “Glyphs and letters appear in relief n the victim’s skin.” Should be “on” ? suggestion: “inmost considerations” perhaps “intimate thoughts.” Or “innermost convictions” instead? Page 8(79): Abynder akkas. “long sleevs and perukes up to the chin” spelling of “sleeves”, and a peruke is a wig, perhaps “collars” or “ruffs” instead?
Page 9(80): Faces like pillars of light. This seems more like a magical disease rather than a Disaster. Is the transformation permanent, or temporary ?
Page 9(80): Heading – Deprivation Three weeks without food before weakening from starvation ?
Page 10(81): Heading – Breaking Items. Sentences 3 and 4. “… (daggers vs. iron bars, riverwater vs. desert rock, &c.).” &c. = “etc.” ?
*** Chapters Seventeen and Eighteen: The Kingdoms Page 19(208): There is a word mostly obscured by the picture, in the lower left.
Query: I seem to recall from one of the earlier previews (in the "Game" page on the website, under "Histories, Skills and Reputations", paragraph 4) that for Histories/Skills, that the first 3 steps gave a die-step increase, yet in Chapter Two page 10 (pdf p. 13) first level gives you +1 die-step, nothing for levels 2 and 3, level 4 gives the bonus die, etc. Is this a rules change that occurred after the preview?
The more I read this game, the better it looks :-)
Drew
|
|
Rank: Administration Groups: Administration
Joined: 3/12/2008 Posts: 234 Points: 569
|
I appreciate it, folks. Also make sure to register (bit of a clumsy system, but the best I could do; check your email from DTRPG/RPGNow, there should be instructions saying how to email me; if you can't find it, let me know).
I'm exhausted and have to be up early for a 9'oclock seminar (or game... Hollow Earth? can't remember).
But I do want to reassure everyone that I will be going back into good ol' In Design and squashing as much errata as I can. The plan is then to send out the new pdf for free to everyone who has registered.
Thank you to the person who sent me the screenshots that I didn't have time to take! :) I really appreciate it!
Also thanks to the three people who have sent me queries about layout. I actually haven't read those emails yet but I saw the subject headers. I will get to those tomorrow and talk to you soon.
And thank you to everyone for the support!
|
|
Rank: Member Groups: Member
Joined: 8/11/2009 Posts: 13 Points: 39 Location: New Zealand
|
:-) Can I suggest a stock reply to everyone who registers? Helps those klutzes like me who worry if they got the register email address right :-)
Thanks for the great game :-) Drew
|
|
Rank: Advanced Member Groups: Member
Joined: 5/16/2009 Posts: 31 Points: 93 Location: New Jersey, USA
|
YcoreRixle wrote:But I do want to reassure everyone that I will be going back into good ol' In Design and squashing as much errata as I can. The plan is then to send out the new pdf for free to everyone who has registered. You really don't need to send us the pdf's again. All you need to do is update the file on DTRPG and then we can download the updated file from them. That also means that anyone who purchases it from that point on will get the more finished product which will improve word on the street.
|
|
Rank: Advanced Member Groups: Member
Joined: 5/8/2009 Posts: 182 Points: 258 Location: Morgantown, WV
|
NiallNai wrote:I do agree with what someone said in another thread. More subheadings are needed in certain areas. In the chase chapter, where the maneuvers are mentioned and detailed in the paragraphs, you have it like this, "Run. This is the standard maneuver..." Things like that would be much better if it were:
Run This is the standard maneuver...
With "Run" done up as some sort of subheading. This applies to anything like this, including NPCs, etc. This is probably the only true layout problem I have with the pdf. All the other issues are so small and inconsequential. My favorite part of these issues, however, is that none of them affect how the game is played. ^_^ Your solution, NiallNai, is definitely what I'm hoping for. Perhaps bolding the subheading as well. This could be applied to most subsections in the book. In my own homebrew games I use descending font sizes, hanging indents and bold a lot to clearly outline things. Of course, I have the crutch of not using art. x_x ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~I'm also wondering... Should the requirements for some of the combat styles be a little more precise? For instance, Free Sword requires an edged or pointed weapon but Court Sword only requires a weapon. Or, is this intentional? Its possible for a character to use a gun or a mace with Court Sword as it stands. Free Sword and Guardsman require armor to utilize? Hm? Five Seasons can be used armed or unarmed? Should Magic Styles have the requirement 'Both hands free' instead of what they say now?
/*~Matthew Miller~*\
|
|
Rank: Advanced Member Groups: Member
Joined: 4/22/2009 Posts: 75 Points: 225 Location: Western NY, USA
|
I found a couple spots where it said "Sidebar: blahblah" instead of actually being in a sidebar. It flowed with the text though, so it was fine. Also, in the earlier part of the book it says Mood starts at 0 but another part later (forgot where, I can probably find it though) it says mood starts at 1. I know it's supposed to be 0, though, given I called and asked haha.
|
|
Rank: Advanced Member Groups: Member
Joined: 5/8/2009 Posts: 182 Points: 258 Location: Morgantown, WV
|
Chapter Five, Page 3 (45) Last paragraph in the left column, "If you are in the library and your character has a history of using this library, you cold narrate how your character’s knowledge of the reading room allows him to dodge between the stacks and come out ahead."
Chapter Ten, Page 3 (74) Second column, first paragraph, "On the other hand, if the economy foundering." Needs an 'is' in there.
Chapter Eleven, Page 4 (85) Islanders have a +1 Die Size to Perception-based rolls... but what is perception based on? The only one of the six Characteristics that I can think would work is Reason but even that doesn't seem to fit precisely.
Chapter Eleven, Page 5 (86) Second to last paragraph it says, "Your home can be another way another way..."
Chapter Twelve, Page 18 (111) First paragraph, "When raiders start harassing his tribe, a savage is meets the threat with brawn and weapons, not charm and treaties."
Chapter Thirteen, Page 5 (126) Scavenger Talent, "he gains one random item martial item of wealth level 1-8 (again, randomly determined). [[@@a free roll on Treasure Table..@@]]"
Chapter Thirteen, general I notice that Martial and Shadow share some talents. Perhaps other types of Talents share as well... but perhaps a General category should exist? So whenever someone gains a Talent they can choose either that specific type of Talent or a General one.
Chapter Fourteen, Page 1 (132) Under Efficiency and near the end, "to conclude a deal without wasting kings"
Chapter Fourteen, Page 4 (135) At the end of Martial Construction it says, "@@ PUT IN MINIMUM Scopes"
Infinite Recurve of the Soul "Eecurve Kick"
Hearts Magic Style "Two Hearts Beast As One"
Grand Magic Styles are not labeled as such.
Under the Class Abilities for the Engineer, Trader, Savage, Assassin/Rogue, Fixer and Warrior it mentions fighting styles but has wording involved that makes it sound like you can select Magic Styles... which I'm sure must be incorrect.
It seems to me that the Chosen One's focus should have a stated Quality... at least a 2 or 3 at minimum.
I was also looking around... At 22nd Level a character could have 10 Body. Should there be some kind of limiter to this sort of thing?
I'm also wondering if perhaps Chapter 14, Organization Creation and Advancement, could be set after Chapter 7, Organizations. It just... makes sense. In fact, I think all of the non-personnel scale stuff (war, organizations, research, troops, buildings, setting) should be at the end of the book.
EDIT: I have been editing the above as I find them instead of making a post for each and every one. =)
/*~Matthew Miller~*\
|
|
Rank: Advanced Member Groups: Member
Joined: 8/14/2009 Posts: 47 Points: 141 Location: Norway
|
I've been gearing up to run a one shot for my old gaming buddies and have really been studying the the book. This has led to a couple of questions. This could be due to confusion on my part, but some of it seems to fit here in the errata thread.
There are stuff I don't understand in the style sheets:
- Free Sword, Savage and Warlord seems to have no master maneuvers. - Blackpowder Musketeer seems to lack a basic shoot rebalancing maneuver (like archer's shot). Should quick shot be underlined? - The ward power in Battlecraft seems to be usable only with Ribbons of Hessek. Is this right? And do using a basic maneuver or switching to a combat style count as a re-cast? - And finally a general question: can you jump empty spaces when you chose a maneuver (Can you go from Fulminate to Stone Pincer Slash in Battlecraft, from skull ringer to warlord's focus in Warlord, from jest to humilating blow in Swashbuckler, from Bear hug to throw in Savage? etc). I don't seem to find any info about this.
|
|
Rank: Advanced Member Groups: Member
Joined: 4/22/2009 Posts: 75 Points: 225 Location: Western NY, USA
|
Arkat wrote:- The ward power in Battlecraft seems to be usable only with Ribbons of Hessek. Is this right? And do using a basic maneuver or switching to a combat style count as a re-cast? Using a different basic maneuver counts as a recast, yes. So going Wards->Gather Stone will "cancel" wards' effect. From Wards, you can jump over to Ribbons of Hessek, or over to Improved Arcane Wards->Smash Wards. Arkat wrote:- And finally a general question: can you jump empty spaces when you chose a maneuver (Can you go from Fulminate to Stone Pincer Slash in Battlecraft, from skull ringer to warlord's focus in Warlord, from jest to humilating blow in Swashbuckler, from Bear hug to throw in Savage? etc). I don't seem to find any info about this. No, you cannot jump over empty spaces. This is especially noteworthy for Five Seasons', where you CANNOT jump from Inner Life Flashback to anything else, and you DEFINITELY need to go around the style sheet to get to Sere Pressure Point. :) Arkat wrote:- Free Sword, Savage and Warlord seems to have no master maneuvers. If any were supposed to have master maneuvers, I'd say it'd be Eviscerate/Brutalize. I'm not sure whether or not the lack of master maneuvers is intentional. Arkat wrote:- Blackpowder Musketeer seems to lack a basic shoot rebalancing maneuver (like archer's shot). Should quick shot be underlined? Double Shot is a rebalancing maneuver :). Overall, though, the idea is you need to spend two load actions to shoot (hence "2 load actions required to load" at the bottom-left corner), so being able to "spam" a basic shot wouldn't fit with the theme of the style.
|
|
|
Guest |