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Rank: Member Groups: Member
Joined: 5/27/2009 Posts: 28 Points: 84
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Edit: This has now been updated to v4. New links are below.
Here's a character sheet I've drummed up. I'd welcome any feedback or suggestions. http://www.mediafire.com/?nmjx1zjundd (Version with background) http://www.mediafire.com/?ewmtnowrkkw (Printer-Friendly version without background)
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Rank: Advanced Member Groups: Member
Joined: 4/22/2009 Posts: 74 Points: 222 Location: Western NY, USA
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Pretty nice, I noticed the differences from the old one. Which program did you make it in? I like it :) General commentary: 1. Why base & adj for stats? 2. For consistency purposes... Class & History are singular, and everything else is pluralized. Not a big deal, but it is inconsistent. 3. The "inspirations total" box goes out just a tiny bit further than the rest of the boxes. 4. On styles... why "neo/app/master"? I thought there were only two ranks. Also, wouldn't just a "master" checkbox/bubble/whatever cut it? 5. For "Born:" is that meant for your home region? 6. What goes under "Abilities," racial bonuses and whatnot, or...?
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Rank: Advanced Member Groups: Member
Joined: 5/8/2009 Posts: 128 Points: 287 Location: Michigan
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Some of the classes that are less proficient in the military arts gain Neophyte Combat Styles. Engineer, Fixer, Noble/Courtier and Trader each gain a Neophyte style or two.
/*~Matthew Miller~*\
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Rank: Administration Groups: Administration
Joined: 3/12/2008 Posts: 132 Points: 263
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Sa-weet! I like it a lot. Very clear, good consistent theme.
Is the adjusted stat for common situations, for example if you know that you often use a certain inspiration (3) with your strength, then you can write down your new die size?
I like the notes on the Histories and Reputations sections too. A great play aid!
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Rank: Member Groups: Member
Joined: 5/27/2009 Posts: 28 Points: 84
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Hi, gang. Answering some questions in no particular order....
The adj for stats is meant to keep track of any temporary stat affects. For example, my character has a Strength of 5 and catches a cold, which reduces his strength by one. I keep the 5 in the base column and mark the reduced strength in the adj column.
Not being completely familiar with the game yet, I'm not sure how often these sort of adjustments happen. I might consider putting a box alongside each stat (similiar to what I've done with Body) so that you can easily record something like "Cold STR -1". Thoughts?
On that note, I don't really have a spot here for things like being maimed or wounded. I should probably provide something for that. This is why this a bit of a work in progress, and I welcome feedback and suggestions on what I've overlooked or misread.
And, yes, "Born" is meant to be your home region. "Birthplace" would be better, but I was a bit character limited there.
"Abilities" relate to both class and racial abilities.
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Rank: Newbie Groups: Member
Joined: 8/13/2009 Posts: 9 Points: 27 Location: Shangri-la
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Very nice!
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Rank: Member Groups: Member
Joined: 5/27/2009 Posts: 28 Points: 84
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I really should be out mowing the yard, but instead I'm still futzing around with this character sheet ;) ... Links to new versions are in the OP above. Now includes a printer-friendlier version without the background (not as sexy), some changes based on feedback, and addition of a block to keep track of your wounds and dashing scars. Enjoy!
I'm going to let it ferment for a bit now and hopefully create a final version to address any additional feedback.
Also on my to-do list:
Character Portfolio - A version with even more pages! More room for gear, detailed talent info, etc. I realize that no one wants this but me ;)
Adversary Sheet - A single page (or maybe half page) sheet for important adversaries
Mook Sheet - An index card sized sheet for simple mook stats
Gameplay flow charts - reference sheets for scene resolution
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Rank: Advanced Member Groups: Member
Joined: 4/22/2009 Posts: 74 Points: 222 Location: Western NY, USA
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Printer friendly version gets two thumbs waaaay up. :) Call me crazy but part of me likes the simpler layout of the backless version better. Isn't there a way to adjust it so you can toggle the back on and off in the pdf? I could've sworn I saw something like that with a D&D character sheet I had. The boxes by your stat scores seem much more logical/flexible than the Adj section, though I'm not sure stat adjustments will be THAT common. Probably mostly STR from being maimed and HRT from excessive mood damage, but it's hard to say this early.
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Rank: Advanced Member Groups: Member
Joined: 4/22/2009 Posts: 74 Points: 222 Location: Western NY, USA
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Oh yeah, there's no spot for Organizations on here! I just noticed. They should fit fine in the "notes" section, though.
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Rank: Advanced Member Groups: Member
Joined: 8/14/2009 Posts: 33 Points: 99 Location: Norway
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As I've said earlier, I really like these character sheets. But I do miss one thing (in addition to organizations of course) and that is a visual representation of the dice steps. It would help me a lot in game to be able to look down at the sheet and instantly see what I should roll if I have (e.g.) d10 + 4 steps.
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Rank: Member Groups: Member
Joined: 5/27/2009 Posts: 28 Points: 84
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Arkat wrote:As I've said earlier, I really like these character sheets. But I do miss one thing (in addition to organizations of course) and that is a visual representation of the dice steps. It would help me a lot in game to be able to look down at the sheet and instantly see what I should roll if I have (e.g.) d10 + 4 steps. That's a really good idea. I'll give it some thought. For organizations, I had considered a sepreate sheet for those characters who need it, but I can see about incorporating it into this sheet. What aspects of an organization will be important to record? Characteristics, obviously, but there's also abilities and cultures, not to mention buildings and wonders. this is what led me to think that maybe a seperate sheet might be appropriate, especially since it wouldn't be referenced to often in character-level play. Thoughts?
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Rank: Member Groups: Member
Joined: 5/27/2009 Posts: 28 Points: 84
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I've made another minor update to this sheet. It includes various little minor fixes and a new die step chart on the first page.
The die step chart is pretty simple. It just lists all of the die sizes from D2 through 2D20+12. The idea is to make it easy for the player to figure out their new die by counting up or down on the chart from their current die. This will save a little bit of a headache for people like me who have to work way too hard at this ("okay, D6 + 4 steps is ... ummm ..."). It wil also arguably serve as a reminder of which die you should be rolling based on your characteristic for anyone who's not familiar with all of the polyhedrals.
I'm still sorting out the organization info. I'm waiting for the updated PDF to print out the book and do a good read-through of the organization rules. It may make an appearance on this sheet at some point.
New links are up top in the OP.
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Rank: Advanced Member Groups: Member
Joined: 8/14/2009 Posts: 33 Points: 99 Location: Norway
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I like it a lot. The die step chart will help me quite a bit during play. I'm looking forward to the organisation chart when you get the time to make it. And IMO there is no need to try to squeeze everything into a small sheet. I for one would like to have a four page sheet, with space for fashin, buildings... the works. That would give me a nice folder for my style sheets :)
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Rank: Member Groups: Member
Joined: 5/27/2009 Posts: 28 Points: 84
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Arkat wrote:I like it a lot. The die step chart will help me quite a bit during play. I'm looking forward to the organisation chart when you get the time to make it. And IMO there is no need to try to squeeze everything into a small sheet. I for one would like to have a four page sheet, with space for fashin, buildings... the works. That would give me a nice folder for my style sheets :) Thanks, Arkat. I am leaning toward a fairly robust set of sheets for organizations. I'll probably hold off on further work until I've got the updated PDF printed and can do a better job of digesting the rules.
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