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Rank: Advanced Member Groups: Member
Joined: 4/22/2009 Posts: 75 Points: 225 Location: Western NY, USA
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"Ranged attacks suffer a -1 die size penalty per area after the first if they travel more than one area away."
Does your attack drop to impossible after you go from, say, d4->d2->nothing, or does it minimize at a d2? Yes, I know you're at GenCon right now, but I'm patient :) My main concern is most arrowheart attacks are a d4 or d6, so it'd hit that wall pretty quickly and afaik it's not explained in the rulebook.
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Rank: Advanced Member Groups: Member
Joined: 5/8/2009 Posts: 182 Points: 258 Location: Morgantown, WV
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I'm not Frank but... according to the sample (don't have the book - yet) Die sizes cannot be reduced below d2. I would take that to mean that you would get a d2 regardless of how far the shot is away. Well, within reason of course. =)
/*~Matthew Miller~*\
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Rank: Advanced Member Groups: Member
Joined: 4/22/2009 Posts: 75 Points: 225 Location: Western NY, USA
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Yeah, that was my main concern :) Obviously you'd want arrows to still work from a distance, but if you want to get technical, if it didn't drop to impossible with that then you could theoretically shoot with a d2 attack roll to anywhere in the world. As entertaining as that could be with a campaign ("OH NO, NOT ANOTHER ARROW! WHY ME!?"), it's a bit excessive. I think sticking with a d2 and using common sense for max range would be the best method.
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Rank: Member Groups: Member
Joined: 5/27/2009 Posts: 28 Points: 84
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MadLordOfMilk wrote:Yeah, that was my main concern :) Obviously you'd want arrows to still work from a distance, but if you want to get technical, if it didn't drop to impossible with that then you could theoretically shoot with a d2 attack roll to anywhere in the world. As entertaining as that could be with a campaign ("OH NO, NOT ANOTHER ARROW! WHY ME!?"), it's a bit excessive. I think sticking with a d2 and using common sense for max range would be the best method. I think that makes sense. Distance is built around the concept of abstract "areas", so it's designed to be pretty loose and open to common sense rulings. I might use index cards to map out areas during combat ... just scribble down the location names, any pertinent environmental notes, and lay the index cards out on the table. Then, counters can sit on top of the index cards to stand in for characters.
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